


Normal - Critical hit rate chance will be normal.None - BC and HC drop rate will be at 0, even with BC and HC drop rate buff(s).Low - BC and HC drop rate will be lowered.Normal - BC and HC drop rate will be normal.OFF - Enemy will only revive if all enemies are defeated.ON - Enemy will revive at the end of the turn once defeated.OFF - Enemy's HP will remain the same after each turn.ON - Enemy's HP will be healed to max after each turn.MAX - Damage taken towards enemy will be reduced to 1, unless Def ignore is active, or during Spark.High - Damage taken towards enemy will be lowered.Normal - Damage taken towards enemy will be at normal damage.Fire, Water, Earth, Thunder, Light and Dark."All Off" turns off other enemies except Enemy 1 (which cannot be turned off). There are a total of 6 enemies available at one time. You may adjust the enemy settings by going to MENU > Enemy Settings. Defeating all of the enemies will cause the enemies to be respawned the next round. Just like in a normal battle, you attack the enemies.
