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Kerbal space program xbox one getting to orbit
Kerbal space program xbox one getting to orbit












kerbal space program xbox one getting to orbit

SAS control on will be a lifesaver for you throughout launch. Notes: You can combine stages 7 & 8 if you like, or push A a second time after igniting the engines to release the rocket. Eventually you will even need to decouple the biggest rocket and push a little harder with the last big engine.

kerbal space program xbox one getting to orbit

Do this for each pair as they run out of fuel, throttling full the entire way. Two engines will run out of fuel and need to be decoupled AFTER they run out. After throttling up to full, ignite, release supports, and watch it go up. This will allow you to use the engines you've added to land, without them or their fuel being decoupled along this rocket's staging. Place this BETWEEN the parachute and the nose cone.

kerbal space program xbox one getting to orbit

Next, under Fuel Tanks, select a Round-8 Torodial Fuel Tank. Push the Symmetry button in the bottom-left to get two of them opposing eachother, and stick them on the nose cone somewhere. Select the Engines tab and choose the 24-77 "Twitch" Liquid Fueled Engine. FIRST THOUGH, we need to change two things. This one is great for getting far into space, and easily can hit Mun's orbit with fuel to spare. Start up by going to the Vehicle Assembly Bay and load a stock rocket, I've chosen Kerbal X. Does not need to be in Career or Science, Sandbox mode is fine.














Kerbal space program xbox one getting to orbit